home

Welcome to Dakhoma, a Celtic-inspired mythic fantasy world by Joe Lawrence and Thomas Leavenworth. Don't forget to wear a mask.

World Lore

  • Masks of SkyreachMasks of SkyreachThere are two things that any outsider should know about the Skyreach mountains. The first is that all Skyreachers wear masks, not to hide from the world, but so that they can face the world without fear. Any witch or spirit who has seen a person’s face may work a curse against that person, so they say, and it is unspeakably rare to see a Skyreacher unmasked, even while they sleep. The second is that all Skyreachers revere their elders greatly. So when Grandfather took back the mask he had give
  • Gods of SkyreachGods of SkyreachThe Twilight Court * Dakhoma: Allmother, goddess of Birth and Death * Dzios: Allfather, Chieftain, Druid * Thiernos: Storm-god, Warrior Hero, Craftsman * Naphtomos: Sea-god, guardian of the Underworld * Hyesha: Goddess of Dawn, Dusk, rainbows, and hearthfire * Sokhol: Sun god * Mehnes: Moon god The Nameless Ones * The Morghaine: Three-Faced goddess of witches and fate * The Horned God: Antlered god of wilderness, change, and the unknown * Grimnos: God of wanderers, strangers, curiosity, and t
  • Realms of DakhomaRealms of DakhomaHistory The planet Dakhoma is named for the earth-mother who causes the grain to grow and carries the rivers from the mountains to the sea. It is said that long ago, in the First Age of Man, the kingdoms of the ancient world turned their backs on their mother. Their wise men built great thinking machines and weapons by disemboweling the mountains and poisoning the air. Because they had denied their mother, she turned her back to them, becoming hostile and dry. Famine, war, and sickness had left
  • Factions of DakhomaFactions of Dakhoma* Knightly Orders of Dakhoma * Skyreach (Skyreach Natives) * Woodkenners (Druids, bards, and nature-priests in Skyreach) * Night Folk (nocturnal, capricious cave-dwellers) * Fair Folk (Mysterious inhabitants of the Elseworld) * Wierdkenners (Practitioners of forbidden glyphic magics) * Thingamajig Society (Magic Item Cult) * Raven Hood's Men of Action (A gang of freedom fighters) * Dark Sun Federation (A powerful, militant civilization to the North)
  • Beasts of DakhomaBeasts of DakhomaBeasts of Burden Swayback: Swaybacks are bipedal scaly raptors, commonly domesticated in Skyreach for their speed, stamina, and ability to maneuver rough and difficult terrain. Their diet is omnivorous and a swayback can take you most places in the mountains - it just won't be a comfortable ride. Flydragon: Huge dragonflies capable of carrying a child or small adult, these winged insects are commonly used by couriers for swift transport over mountainous terrain. Unlike a swayback, riding a fly
  • Monsters of SkyreachMonsters of SkyreachChimeras Chimera is the blanket term applied to creatures who appear to be made up of two or more animals. What they are, and how they came to be, remain a constant mystery, even to the woodkenners. Encounters with these creatures are few and far between, but often dangerous, if not deadly. Seemings Seeming is the name given to all those apparitions that appear in the forest to decieve folk. Wild deer that vanish into thin air, phantom fires in the distance, pools of water that only seem real
  • Magic of DakhomaMagic of DakhomaThe Knowing of Faces is a way of seeing deeply to the essence of things, practiced by the native Skyreachers. This art, passed down from teacher to apprentice, gives them an intimate and powerful connection to their homeland. The Masks of Skyreach, not merely a cultural practice, are magical in themselves. Masks protect the wearer from sorcery, and some masks are infused with arcane or divine power. The Knightly Orders of Dakhoma gain power from their oaths. Grimmerie(Weirdkenning) is the pra
  • Skyreach Temperate RainforestSkyreach Temperate RainforestSouthern Skyreach is a temperate rainforest, defined by high precipitation and variable temperatures. The lowlands are warm, while the highlands are much cooler and frequently shrouded in fog. Forest fires are rare in the higher elevations, playing a negligible role in the ecosystem. Consumers * Secondary and Tertiary Consumers * Harpy Bats: Dominant flying predators of the Skyreach mountains aside from dragons. Nocturnal, sleep in the caves along the mountains, solitary creatures. * Drago
  • Notable Ruins of the AncientsNotable Ruins of the AncientsEndwonder, the Tarnished Bulwark Endwonder is the great wall that runs through the ocean off the east coast of Americadia. It is believed to be the last technological marvel of the First Age of Man, and many look to it as a testament to the hubris of those who lived in the age. Whether it was by decree of the wise men of the Age, or of their thinking machines, it is clear that by their great and archaic means of construction, the ancients erected the great wall, though its original name and pur
  • Dakhoma MapDakhoma Maptopo-north-america.png

Adventurers' Archive

The troubadours sing the tales of heroes past, and the wizards and weirdkenners put them down in writing.

  • Worldbuilding FoundationWorldbuilding FoundationIn the dawn of the world, The Noise began to sow chaos. Throughout the cycles of history, heroes empowered by a magic sword to battle against an ancient evil. In an age of Magic, art, and reason, the hero disappears. YES: * Sky Piercing Mountains * Far Away Sun * Giant Reptiles (Dinosaurs?) * Volcanoes * Guns * Sorcerous Nobility * Music \ Magic * Big Bugs * Taxation * Regional Monarchies * Evil Noise Creatures * Frequent Extreme Weather * Potato Cult * Shifting Landscape * Psychics NO: *
  • Adventurers' ArchiveAdventurers' Archive* Session 0 Record * Adventure 1

GM Tools

  • Agents & PrepAgents & PrepAn Agent is a tool, something or someone that the World uses to depict an environment that Makes Sense, to Rock the Boat by shaking things up, and bring a specific theme to the fore. An Agent is not necessarily adverse or dangerous to the Protagonists. An Agent acts of its own accord and volition, out of the Protagonists’ control. That’s all it is and all it does. Sometimes it will provide help and opportunities. Sometimes it will provide opposition and adversity. Sometimes it will just shift t
  • Names List, DakhomaNames List, DakhomaDonjon Celtic Names Donjon Common Names ||Male Names|Female Names| |--|----------|------------| |1|Gruache|Bodhma| |2|Verna|Leina| |3|Elmic|Saira| |4|Dune|Alnynia| |5|Argen|Bira| |6|Bran|Macha| |7|Utar|Lene| |8|Lani|Treine| |9|Turi|Dicea| |10|Buri|Bana| |11|Celmi|Mona| |12|Cummi|Nechta| |13|Calgo|Dealbha| |14|Gentio|Brufinda| |15|Athan|Maera| |16|Arlain|Witha| |17|Samte|Telta| |18|Mery|Diana| |19|Luga|Hila| |20|Fiache|Soma| |21|Arvon|Hlida| |22|Colgi|Caela| |23|Luaga|Ainadh| |24|Naire|Luadha| |
  • Dakhoma Plans and NotesDakhoma Plans and NotesThis is a place for the GM to keep track of adventures. Only the GM can access these. Dakhoma Notes, Session 0 Dakhoma Notes, Episode 1 Dakhoma Notes, Session 2
  • Skyreach Adventure IdeasSkyreach Adventure IdeasIf you think you see or hear something out there in the woods... No you didn't. * Old Skyreach Kenning Guidance for getting ideas * Charge and fire a sigil to connect with a muse, Saga or Promethea * Perform a single-card tarot reading for each PC, for the party as a whole, and for the primary agents. * If ideas are needed, seek guidance in newspaper cutups. Ancestral tomb/shrine for a dead lineage of knights, forgotten and overgrown in the forest ruins of their castle. A labyrinth hidden
  • Fantasy World SRD for rules
  • Fantasy Name Generators
  • Roll for Fantasy
  • Donjon
  • Interactive National Map

Canvas:

Author:

Joe Lawrence is a programmer and storyteller. You can learn more about Joe on his website here.

Copyright Info

Some material in this wiki is copied, and some modified, from: Fantasy World RPG © 2020-2023 by Alessandro Piroddi, Luca Maiorani, MS Edizioni licensed under CC BY 4.0