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Welcome to Dakhoma, a Celtic-inspired mythic fantasy world by Joe Lawrence and Thomas Leavenworth. Don't forget to wear a mask.
World Lore
- Masks of SkyreachMasks of SkyreachThere are two things that any outsider should know about the Skyreach mountains. The first is that all Skyreachers wear masks, not to hide from the world, but so that they can face the world without fear. Any witch or spirit who has seen a person’s face may work a curse against that person, so they say, and it is unspeakably rare to see a Skyreacher unmasked, even while they sleep. The second is that all Skyreachers revere their elders greatly. So when Grandfather took back the mask he had give
- Gods of DakhomaGods of DakhomaPantheon of Skyreach The Great Three * Sky Father: Dzios the Blue Sky * Earth Mother: Dakhoma Allmother * Thunderer: Thiernos of Oaks The Host of Heaven * Underworld/Ocean ruler: Naphtomos the Shaker * Dawn Goddess: Hyesha the Red Sky * Craftsman: Waylan the Blacksmith * Night Goddess: Morgaine Three-Faces * Sun and Moon: Sokhol and Mehnes * Wanderer God: Grimnos the Stranger Dark Gods * Grimnos, God of the darkness beyond the knowledge of humanity * Morpheus, God of the darkness in folk's
- Realms of DakhomaRealms of DakhomaHistory The planet Dakhoma is named for the earth-mother who causes the grain to grow and carries the rivers from the mountains to the sea. It is said that long ago, in the First Age of Man, the kingdoms of the ancient world turned their backs on their mother. Their wise men built great thinking machines and weapons by disemboweling the mountains and poisoning the air. Because they had denied their mother, she turned her back to them, becoming hostile and dry. Famine, war, and sickness had left
- Factions of DakhomaFactions of Dakhoma* Knightly Orders of Dakhoma * Skyreach (Skyreach Natives) * Woodkenners (Druids, bards, and nature-priests in Skyreach) * Night Folk (nocturnal, capricious cave-dwellers) * Fair Folk (Mysterious inhabitants of the Elseworld) * Wierdkenners (Practitioners of forbidden glyphic magics) * Thingamajig Society (Magic Item Cult) * Raven Hood's Men of Action (A gang of freedom fighters) * Dark Sun Federation (A powerful, militant civilization to the North)
- Beasts of DakhomaBeasts of DakhomaBeasts of Burden Swayback: Swaybacks are bipedal scaly raptors, commonly domesticated in Skyreach for their speed, stamina, and ability to maneuver rough and difficult terrain. Their diet is omnivorous and a swayback can take you most places in the mountains - it just won't be a comfortable ride. Flydragon: Huge dragonflies capable of carrying a child or small adult, these winged insects are commonly used by couriers for swift transport over mountainous terrain. Unlike a swayback, riding a fly
- Monsters of SkyreachMonsters of SkyreachWeird Avatars When a person or beast is possessed by a Weird mask, they retain little of their humanity, transforming into mutated horrors and driven mad with the power of the Noise. Chimeras Chimera is the blanket term applied to creatures who appear to be made up of two or more animals. What they are, and how they came to be, remain a constant mystery, even to the woodkenners. Encounters with these creatures are few and far between, but often dangerous, if not deadly. Seemings Seeming is
- Magic of DakhomaMagic of DakhomaThe Knowing of Faces is a way of seeing deeply to the essence of things, practiced by the native Skyreachers. This art, passed down from teacher to apprentice, gives them an intimate and powerful connection to their homeland. The Masks of Skyreach, not merely a cultural practice, are magical in themselves. Masks protect the wearer from sorcery, and some masks are infused with arcane or divine power. The Knightly Orders of Dakhoma gain power from their oaths. Grimmerie(Weirdkenning) is the pra
- Skyreach Temperate RainforestSkyreach Temperate RainforestSouthern Skyreach is a temperate rainforest, defined by high precipitation and variable temperatures. The lowlands are warm, while the highlands are much cooler and frequently shrouded in fog. Forest fires are rare in the higher elevations, playing a negligible role in the ecosystem. Consumers * Secondary and Tertiary Consumers * Harpy Bats: Dominant flying predators of the Skyreach mountains aside from dragons. Nocturnal, sleep in the caves along the mountains, solitary creatures. * Drago
Adventurers' Archive
The troubadours sing the tales of heroes past, and the wizards and weirdkenners put them down in writing.
- Worldbuilding FoundationWorldbuilding FoundationIn the dawn of the world, The Noise began to sow chaos. Throughout the cycles of history, heroes empowered by a magic sword to battle against an ancient evil. In an age of Magic, art, and reason, the hero disappears. YES: * Sky Piercing Mountains * Far Away Sun * Giant Reptiles (Dinosaurs?) * Volcanoes * Guns * Sorcerous Nobility * Music \ Magic * Big Bugs * Taxation * Regional Monarchies * Evil Noise Creatures * Frequent Extreme Weather * Potato Cult * Shifting Landscape * Psychics NO: *
- Adventurers' ArchiveAdventurers' Archive* Session 0 Record * Adventure 1
GM Tools
- Agents & PrepAgents & PrepAn Agent is a tool, something or someone that the World uses to depict an environment that Makes Sense, to Rock the Boat by shaking things up, and bring a specific theme to the fore. An Agent is not necessarily adverse or dangerous to the Protagonists. An Agent acts of its own accord and volition, out of the Protagonists’ control. That’s all it is and all it does. Sometimes it will provide help and opportunities. Sometimes it will provide opposition and adversity. Sometimes it will just shift t
- Names List, DakhomaNames List, DakhomaDonjon Celtic Names Donjon Common Names ||Male Names|Female Names| |--|----------|------------| |1|Gruache|Bodhma| |2|Verna|Leina| |3|Elmic|Saira| |4|Dune|Alnynia| |5|Argen|Bira| |6|Bran|Macha| |7|Utar|Lene| |8|Lani|Treine| |9|Turi|Dicea| |10|Buri|Bana| |11|Celmi|Mona| |12|Cummi|Nechta| |13|Calgo|Dealbha| |14|Gentio|Brufinda| |15|Athan|Maera| |16|Arlain|Witha| |17|Samte|Telta| |18|Mery|Diana| |19|Luga|Hila| |20|Fiache|Soma| |21|Arvon|Hlida| |22|Colgi|Caela| |23|Luaga|Ainadh| |24|Naire|Luadha| |
- Dakhoma Plans and NotesDakhoma Plans and NotesThis is a place for the GM to keep track of adventures. Only the GM can access these. Dakhoma Notes, Session 0 Dakhoma Notes, Episode 1
- Skyreach Adventure IdeasSkyreach Adventure IdeasAncestral tomb/shrine for a dead lineage of knights, forgotten and overgrown in the forest ruins of their castle. A labyrinth hidden beneath the earth, built ages ago in worship of unknown gods. A Night Folk priestess with no true face rules the unlit realm, and human captives are brought before the Faceless Ones for sacrifice. Several miners are trapped in a cave-in. A survivor reports seeing a monster made of stone before he escaped. A tunnel in the mines leads to a hidden city/subterranean
- Fantasy World SRD for rules
- Fantasy Name Generators
- Roll for Fantasy
- Donjon
- Interactive National Map
Canvas:
Author:
Joe Lawrence is a programmer and storyteller. You can learn more about Joe on his website here.
Copyright Info
Some material in this wiki is copied, and some modified, from: Fantasy World RPG © 2020-2023 by Alessandro Piroddi, Luca Maiorani, MS Edizioni licensed under CC BY 4.0