Skyreach Adventure Ideas

If you think you see or hear something out there in the woods... No you didn't.

  • Old Skyreach Kenning

Guidance for getting ideas

  • Charge and fire a sigil to connect with a muse, Saga or Promethea
  • Perform a single-card tarot reading for each PC, for the party as a whole, and for the primary agents.
  • If ideas are needed, seek guidance in newspaper cutups.

Ancestral tomb/shrine for a dead lineage of knights, forgotten and overgrown in the forest ruins of their castle.

A labyrinth hidden beneath the earth, built ages ago in worship of unknown gods. A Night Folk priestess with no true face rules the unlit realm, and human captives are brought before the Faceless Ones for sacrifice.

Several miners are trapped in a cave-in. A survivor reports seeing a monster made of stone before he escaped.

A tunnel in the mines leads to a hidden city/subterranean labyrinth/endless levelled dungeon

A coven of murderous witches has been raising the dead.

The gods are stirring, and weird things are happening.

Long after the Fellowship of Shields has died, an ancient prophecy is fulfilled: it is said that in Skyreach's darkest hour, they will return to save it from the powers of darkness.

There is a holler that does not exist on any map, but only in the Twilit Vale, where the moon goes when it is gone from our world, and where the mountain springs come from. In that dark holler there is a hut, and in the hut, a terrible witch who deals in wicked magic. While in the dark holler, the characters cannot use any light, and the players must close their eyes.

Strange things have been happening in Ivory, a tiny settlement up the mountain from K'reff.

There is a dungeon that always changes, every time the players enter. Each room is a wild new world.

Domains of Faerie

  • Twilit Vale
  • Neverywhere
  • Womb of the World
  • Sunlit Realms
  • The Darkling Wood Four Cardinal Directions of Faerie
  • Inward
  • Brightward
  • Outward
  • Darkward

Magic sword: There is an ancient sword of infinite power that can banish the forces of darkness.