Magic of Dakhoma
The Knowing of FacesThe Knowing of FacesAll Skyreachers wear masks, for the same simple reason: to know the true face of something is to have power over it. A wizard who has once seen a person's face may work many spells upon them, commanding their emotions or predicting their actions before they happen. The first Facekenners were the Dragons, who were able to develop the art because their long lives gave them ample time for meditation. The Art of Facekenning Everything in existence has a true face which may be learned by anyone wit is a way of seeing deeply to the essence of things, practiced by the native Skyreachers. This art, passed down from teacher to apprentice, gives them an intimate and powerful connection to their homeland.
The Masks of SkyreachMasks of SkyreachThere are two things that any outsider should know about the Skyreach mountains. The first is that all Skyreachers wear masks, not to hide from the world, but so that they can face the world without fear. Any witch or spirit who has seen a person’s face may work a curse against that person, so they say, and it is unspeakably rare to see a Skyreacher unmasked, even while they sleep. The second is that all Skyreachers revere their elders greatly. So when Grandfather took back the mask he had give, not merely a cultural practice, are magical in themselves. Masks protect the wearer from sorcery, and some masks are infused with arcane or divine power.
The Knightly Orders of DakhomaKnightly Orders of DakhomaKnights strive to be bastions of virtue, bestowing guidance, judgment, and retribution upon an imperfect world. They are distinguished by their oaths, which give them magical power and authority in the eyes of the people. Knights of Skyreach The Gaisedai are the warrior class of Skyreach. Gaisedai are organized into schoficts, or fighting schools, which train soldiers on behalf of noble families and chiefs. All Gaisedai warriors are bound to a strict code of chivalric honor, and are said to ha gain power from their oaths.
Grimmerie(Weirdkenning)Grimmerie(Weirdkenning)Grimmerie is the practice of creating magical contraptions using systems of runes called sigils. Among Skyreachers, the practice is referred to as Weirdkenning, and is expressly forbidden by the Woodkenners. In the Dark Sun Federation, however, grimmerie is a respectable profession, and grimmers are the engineers and inventors behind many of the world's most useful advancements. Much of the uneducated populace of the Federation, however, are wary or suspicious of grimmerie, and treat grimmers wi is the practice of creating magical contraptions using systems of runes called sigils.
Mysterious Forces
The Lightless Flame is an invisible, harmful aura around certain cursed artifacts of the First Age. The NoiseThe NoiseThe Ninth Note vibrates beyond the perception of ordinary folk. This particular frequency of sound, released by accursed relics, dark magic, and the glyphic machines of Weirdkenners, can be detected as a low, discordant form of tinnitus which most describe as deeply unnerving. is a manifestation of chaos that suffuses places and artifacts of dark power, which causes a low, discordant tinnitus.