K'reff
K'reff is a mining town on the misty forested slopes of the Silverheight in the heartlands of Skyreach. The K'reffites are deeply attached to the mountain, which they affectionately call "Grandmother Grey". Formerly the settlement was primarily sustained by farming and fishing, but with the advent of industrial mining, the town's economy now revolves around magic crystals. Newcomers to the town call it New Crystallo - the City of Crystals.
The Fellowship of Shields
Our heroes are paragons of K'reff, common folk who take responsibility for defending the town from danger. As K'reff gradually shifts toward industrial capitalism, the party takes on the role of vigilantes, defending the common folk and pariah.
Places
- Oaklings: there is an Oakling commune outside the town
- The TroubadourThe TroubadourThe Troubadour is a tavern in the town of Kreff, run by Mr. Pubbs. Upon entering the door, all patrons are expected to relinquish their weapons, especially since it is considered taboo to into a space of hospitality while bearing weapons.: A Local Tavern at the heart of the Bazaar
- The Old Bazaar: a plaza where community events and markets are held
- The Dionite Mines: Industrial mining operation under the Silverheight Mining Company
- Stonegrove: a hallowed circle of standing stones on the outskirts of town.
- Lookout Cliff: You can see the whole valley from here! Aedu's house sits at the peak.
People
- Mr. Pubbs: tavernkeep at the Troubadour
- Chad: Rylai's musical rival
- Rhys and Lyle: merchants, Rylai's adoptive parents
- Krapps: local rabble-rouser at the tavern
- Hadi and Arielle: mother and daughter
- Truist: Irresponsibly builds fires
- Harris: Hunter of the Scales of BehemothScales of BehemothThe Scales of Behemoth are a Vagrant tribe who specialize in breaking swaybacks. Herdsmen by trade, they are especially interested in finding rogue or wild swaybacks and domesticating them.
- Hork: a young Knight Postaller
- AeduAeduAedu is a wiry old ascetic who makes his living as a weather-worker on the misty slopes of the Silverheight. Wearing a mask of in the image of a flydragon, he knows the face of the Wind and Storms, and sees deeply into the suffering of others. Above all things, he treasures peace and contentment, and the freedom to live a simple life. To this end, he is remarkably self-sufficient, growing his own food by his hut at the peak of Grandmother Grey, and plying his mysterious trade endlessly to keep e: Master of the Wind
- Isolde, Night FolkNight Folk"Nothing is true, everything is permitted." * An old Night folk kenning. The Night Folk are an elusive and cryptic people who make their homes in warrens deep in the mountains. They are wise in magic and in mushroom lore, and they are friends of bats and frogs. Origin The Woodkenners tell that long ago, when the dragons returned to Dakhoma, those ferocious reptiles became humanity's most fearsome predator. Humans adapted over time in several ways. The ancestors of the Cunning Folk built hom Maskmaker
- Traxis: Old man, town's surgeon-barber