Agents & Prep
An Agent is a tool, something or someone that the World uses to depict an environment that Makes Sense, to Rock the Boat by shaking things up, and bring a specific theme to the fore.
An Agent is not necessarily adverse or dangerous to the Protagonists. An Agent acts of its own accord and volition, out of the Protagonists’ control. That’s all it is and all it does. Sometimes it will provide help and opportunities. Sometimes it will provide opposition and adversity. Sometimes it will just shift things around in a way that isn’t obviously good or bad.
Regional Agents
Name | Cast | Type/Impulse | Connections | Fate Question |
---|---|---|---|---|
Great Northern Woods | Landscape: Preserve, avoid change | Heather's character | ||
Dark Sun FederationDark Sun FederationFar to the East, where the sun comes from, lies the Free City of Golmira. This teeming metropolis is the center of the Dark Sun Federation, a powerful alliance of three great city-states. Treasure of the Sunken Library Long ago, Annaeus the Prophet, by the guidance of the Great God Dzios, discovered a library buried beneath the waters of the Sea of Calamity. Within its hallowed archive he discovered a stone engraving of the Declaration of Independence, and a slightly water-damaged copy of the | Thingamajig Society, Tripolis | Conqueror: consume, overrun | Will the Federation invade Skyreach? | |
The Noise | Black CIcadas | Abomination: Ruin, bring chaos | What is the Noise? | |
WoodkennersWoodkenners"I am the hill and the valley. I am the rising and setting sun. I am the key and the door. I am the closed fist and open hand." * from The Invocation of the World Tree, an old Skyreach "kenning" or spell The woodkenners, a decentralized federation of druids, bards, and priests, are revered as spellcasters and spiritual experts among the indigenous tribes of the Skyreach mountains. These enigmatic figures work closely with the local hunter-gatherers and horticulturalists, sharing and preservin | Eliseus | Power: Conserve, Maintain harmony | Eliseus is a Woodkenner | What are the woodkenners hiding? |
Knights PostallerKnights PostallerThe Knights Postaller are an order of messengers whose oath prohibits lying, and whose members are revered for their ability to detect any falsehood. Their symbol is a Pigeon (a sacred, extinct animal of the old world), and their towers can be seen all over the Skyreach mountains. Origins The first records of tamed flydragons came from a group of nomads externally referred to as Vagrants. The Vagrants were relied on to deliver news to the villagers and towns they visited, often using knowledge | Hork | Power: Promote truth, enable communication | Hork is a member of the order | Why are some knights being commanded to leave their posts? |
Knights VulgateKnights VulgateThe Knights Vulgate are an order of police-judges whose oath prohibits showing indifference to the suffering of any human being. The power of their oath grants them the trust and understanding of anyone who hears them speak. Structure of the Knights Anyone can become a Knight Vulgate. The words of the oath are widely known and repeated in common children's rhymes across Skyreach. But not everyone can keep the oath: A Knight Vulgate is forbidden to ignore any suffering of any kind. If a village | Power: Promote Justice, help people | |||
Radio KnightsRadio KnightsThe Radio Knights are an order of monster hunters who use the power of the Pluto Knives to uproot corruption and destroy monstrous beings in Skyreach. Their oath prohibits worshiping any god, and they alone are immune to the radiant power of the Pluto Knives. The Pluto Knives Forged from the fuel rods of an ancient nuclear reactor, the Pluto knives are the Knights' last resort against evil. The oath of a radio knight protects them them from all radiant damage, making them and them alone immun | Power: Uproot corruption, destroy evil | |||
Weirdkenners | Power: Seek knowledge, get power | |||
Scales of BehemothScales of BehemothThe Scales of Behemoth are a Vagrant tribe who specialize in breaking swaybacks. Herdsmen by trade, they are especially interested in finding rogue or wild swaybacks and domesticating them. | Tribe: Wander, Trade | |||
Flying Vagrants | Tribe: Wander, Trade |
Local Agents
K'reffK'reffK'reff is a mining town on the misty forested slopes of the Silverheight in the heartlands of Skyreach. The K'reffites are deeply attached to the mountain, which they affectionately call "Grandmother Grey". Formerly the settlement was primarily sustained by farming and fishing, but with the advent of industrial mining, the town's economy now revolves around magic crystals. Newcomers to the town call it New Crystallo - the CIty of Crystals. The Fellowship of Shields Our heroes are paragons of K
Name | Cast | Type/Impulse | Connections | Fate Question |
---|---|---|---|---|
Thingamajig Society | Collectors: Discover, collect | |||
Oaklings | Tribe: Survive, live simply | Heather's character is an Oakling | ||
Midsummerfest | Event: Bring Joy, Light | Rylai might play at the fest, | ||
Crystal MinesCrystal MinesThe crystal mines of Dakhoma are dedicated to the extraction of Dionite Crystals, powerful sources of magic primarily used for heating and light. There are different grades of crystals, and only high quality crystals are refined while lower quality crystals are often left uncut. Silverheight Mining Company Silverheight Mining Company (SMC) was already one of the major mining powerhouses in Dakhoma, having bought up many small and independent mining operations in the nation. However, they have | Crystal Barons | Landscape: Extract, Exploit | ||
Grandmother Grey / The Silverheight (Mountain) | Landscape: Endure, Outlast | What is wrong with the trees on the Silverheight? | ||
The North Reaches
Name | Cast | Type/Impulse | Connections | Fate Question |
---|---|---|---|---|
Raven Hood's Men of ActionRaven Hood's Men of Action"I think it better to do something wearing a mask than to do nothing while wearing a smile." - Raven Hood Origin When the mountain land of Skyreach was recovering from an invasion by the Dark Sun, there was a Woodkenner who set himself apart from the others. His ideas would shock the world of Skyreach, and all would call him Anathema. According to the Woodkenners, Elmic son of Elric, of the house of Estiborne, came into their ranks too late in life. His father Elric was a knight, who died in | Prophet: Denounce, Overthrow | There is a Radio Knight in their ranks |
Individual Agents
K'reff
Name | Leading Body Part | Impulse | Connections | Fate Question |
---|---|---|---|---|
Mr. Pubbs the barkeep | Heart | Serve Customers, Keep a lively tavern | friend & employer of Harris. Son oversees the inn | Close friend of Lyle |
Chad the Troubadour | Groin | Excel, to be better than others | Foil and eternal rival of Rylai | |
Rhys the Tinker | Arms | Protect loved ones | Wife of Lyle, mother of Rylai | |
Lyle the Tailor | Heart | Keep loved ones in sight | Husband of Rhys, father of Rylai | |
Krapps the Miner | Stomach | Get drunk, Cause trouble | Enemy of Harris | |
Truist the Arsonist | Hands | Rebel, break things | Heather's characters sworn enemy | |
Hork the young Knight Postaller | Head | Climb the knightly ladder, Deliver messages well | Wishes he was as cool as Chad | Why does Hork seem so sad? |
Harris, Hunter from the Scales of Behemoth | Hawkish Eyes | Prove his worth, collect trophies | Will he leave the village in pursuit of vengeance or to find his family? | |
Aedu, wind mage | Bald Head | keep inner peace, avoid conflict | Member of WoodkennersWoodkenners"I am the hill and the valley. I am the rising and setting sun. I am the key and the door. I am the closed fist and open hand." * from The Invocation of the World Tree, an old Skyreach "kenning" or spell The woodkenners, a decentralized federation of druids, bards, and priests, are revered as spellcasters and spiritual experts among the indigenous tribes of the Skyreach mountains. These enigmatic figures work closely with the local hunter-gatherers and horticulturalists, sharing and preservin | Will Aedu do something about the Crystal Barons? |
Isolde, Night FolkNight Folk"Nothing is true, everything is permitted." * An old Night folk kenning. The Night Folk are an elusive and cryptic people who make their homes in warrens deep in the mountains. They are wise in magic and in mushroom lore, and they are friends of bats and frogs. Origin The Woodkenners tell that long ago, when the dragons returned to Dakhoma, those ferocious reptiles became humanity's most fearsome predator. Humans adapted over time in several ways. The ancestors of the Cunning Folk built hom Maskmaker | Sharp Ears | Acquire secrets, Point out people's flaws | Masks of SkyreachMasks of SkyreachThere are two things that any outsider should know about the Skyreach mountains. The first is that all Skyreachers wear masks, not to hide from the world, but so that they can face the world without fear. Any witch or spirit who has seen a person’s face may work a curse against that person, so they say, and it is unspeakably rare to see a Skyreacher unmasked, even while they sleep. The second is that all Skyreachers revere their elders greatly. So when Grandfather took back the mask he had give | Can Isolde be trusted? |
Acton the Overseer | Hands | Profit, keep laborers in line | Oversees the Crystal MinesCrystal MinesThe crystal mines of Dakhoma are dedicated to the extraction of Dionite Crystals, powerful sources of magic primarily used for heating and light. There are different grades of crystals, and only high quality crystals are refined while lower quality crystals are often left uncut. Silverheight Mining Company Silverheight Mining Company (SMC) was already one of the major mining powerhouses in Dakhoma, having bought up many small and independent mining operations in the nation. However, they have of K'reff | Will Acton be willing to negotiate with workers? |